Tech Techtree of Glest - Version 0.2 alpha (GAE 0.3.2)

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Overview for Faction: Tech

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Land Attack Strength Land Attack Strength Air Attack Range
Air BallistaAir BallistaGold270 Wood150 Food1  3000520Wood15-- -
L
-- 200 +- 7515
AirshipAirshipGold300 Wood250 Food1  2200220Leather15120 A
-
300 +- 150-- 8
ArcherArcherGold100 Wood  50 Food1  700-20Leather15220 A
L
100 +- 50100 +- 5010
Battle MachineBattle MachineGold240 Wood180 Food1  2500145Wood10240 A
L
400 +- 150150 +- 759
CatapultCatapultGold210 Wood120 Food1  1200110Wood10150 -
L
300 +- 100-- 10
Defense TowerDefense TowerGold250 Wood250  7000-20Wood16-- -
L
120 +- 50120 +- 5012
GuardGuardGold150 Wood  25 Food2  950-40Metal10170 -
L
140 +- 30-- 1
HorsemanHorsemanGold275 Wood  75 Food3  1400-30Leather10480 -
L
170 +- 50-- 3
OrnithopterOrnithopterGold100 Wood150 Food1  900215Organic15250 A
-
150 +- 100150 +- 509
SwordmanSwordmanGold  75 Wood  25 Food1  700-20Leather10220 -
L
90 +- 30-- 1
TechnicianTechnicianGold150 Food1  550--Leather8210 -
L
150 +- 100-- 6

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
CowCowGold  95 Food-10  500--Organic10150 -
L
PigPigGold  50 Food-5  300--Organic10100 -
L
TechnicianTechnicianGold150 Food1  550--Leather8210 -
L
WorkerWorkerGold  75 Food1  600--Leather9190 -
L

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
AerodromeAerodromeGold150 Wood200  6000--Wood5
BarracksBarracksGold100 Wood  50 Stone150  6000--Stone6
BlacksmithBlacksmithGold100 Wood150  6000--Wood12Wood 200 
CastleCastleGold100 Wood150 Stone300  9000--Stone15Gold 2000 Wood 1200 Stone 1500 Food 150 
Defense TowerDefense TowerGold250 Wood250  7000-20Wood16
FarmFarmGold100 Wood150 Stone  50 Food-10  3000--Wood5Food 20 
TechnodromeTechnodromeGold200 Wood200  6000--Wood5Wood 200 

Upgrades

Name Cost Increases Affects Enables to build
Advanced ArchitectureAdvanced ArchitectureGold200 Wood100     Air Ballista, Defense Tower
Blade WeaponsBlade WeaponsGold150 Wood100   Attack Strength: +20  Swordman, Guard  
Piercing WeaponsPiercing WeaponsGold150 Wood150   Attack Strength: +20  Archer, Horseman  
RoboticsRoboticsGold150 Wood100    Barracks Airship, Battle Machine
Shield Level 1Shield Level 1Gold  50 Wood100   Armor Strength: +10  Swordman, Guard, Horseman  
Shield Level 2Shield Level 2Gold250 Wood250   Armor Strength: +10  Swordman, Guard, Horseman  
StablesStablesGold200 Wood150     Horseman
Training FieldTraining FieldGold150 Wood150   Production Speed: +150  Barracks Enables command Patrol for: Swordman, Enables command Guard for: Swordman, Enables command Patrol for: Archer, Enables command Guard for: Archer, Enables command Hold Position for: Archer, Battle Machine, Horseman, Catapult, Enables command Patrol for: Guard, Enables command Guard for: Guard

 


Unit Details for Faction Tech

Advanced Architecture Advanced Architecture
Type:Upgrade
Description: Allows the construction of defensive structures.
Creation:Upgraded by Technodrome
Total Cost: Gold200 Wood100 
Advanced Architecture is an Upgrade-Requirement for:Air Ballista
Defense Tower
Needed to build Advanced Architecture:Technodrome

Aerodrome Aerodrome
Type:Building
Description: Produces air units. Can only be built by a Technician.
Creation:Built by Technician
Total Cost: Gold150 Wood200 
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
Aerodrome is able to Produce:Ornithopter
Airship
Needed to build Aerodrome:Castle
Technodrome

Air Ballista Air Ballista
Type:Combat Unit
Description: Anti-air defensive structure.
Creation:Morphing from Technician
Total Cost: Gold270 Wood150 Food1 
(Cost for Air Ballista with 40 % discount = Gold 120 Wood 150 Food 1 
 + cost for Technician = Gold150  )
Maximum Hitpoints:3000
Regeneration of Hitpoints:5
Armor-Strength:20
Armor-Type:Wood
Sight-Range:15
Needed to build Air Ballista:Advanced Architecture
Technodrome
Attack Command: Attack OnAttack On Target: only air units
Strength: 200+-75
Range: 15
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 70
Start Time: 0.3
Level:Elite at 10 kills

Airship Airship
Type:Combat Unit
Description: Heavy air unit. Devastating against ground units. Slow and unable to attack air-to-air.
Creation:Produced by Aerodrome
Total Cost: Gold300 Wood250 Food1 
Maximum Hitpoints:2200
Regeneration of Hitpoints:2
Armor-Strength:20
Armor-Type:Leather
Sight-Range:15
Needed to build Airship:Robotics
Blacksmith
Technodrome
Move Command: Move Speed: 120
Attack Command: MissileMissile Target: only land units
Strength: 300+-150
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 90
Start Time: 0.2
This Attack Skill is used on "Hold Position"
Level:Elite at 12 kills

Archer Archer
Type:Combat Unit
Description: Basic ranged warrior. Low resistance but good attack to ground and air. Weak against melee units.
Creation:Produced by Barracks
Total Cost: Gold100 Wood50 Food1 
Maximum Hitpoints:700
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Leather
Sight-Range:15
Needed to build Archer:Barracks
Move Command: Move Speed: 220
Attack Command: AttackAttack Target: land and air units
Strength: 100+-50
Range: 10
Type: Piercing
Attack Speed: 50
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level:Elite at 5 kills

Barracks Barracks
Type:Building
Description: Produces human warriors.
Creation:Built by Worker
Total Cost: Gold100 Wood50 Stone150 
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:6
Barracks is able to Produce:Swordman
Archer
Guard
Horseman
Barracks is able to Upgrade:Training Field
Barracks is an Requirement for:Swordman
Archer
Guard
Needed to build Barracks:Castle

Battle Machine Battle Machine
Type:Combat Unit
Description: Ultimate ground unit, can perform devastating melee attacks. Very resistant. Can also attack air using a crossbow. Slow speed.
Creation:Morphing from Technician
Total Cost: Gold240 Wood180 Food1 
(Cost for Battle Machine with 40 % discount = Gold 90 Wood 180 Food 1 
 + cost for Technician = Gold150  )
Maximum Hitpoints:2500
Regeneration of Hitpoints:1
Armor-Strength:45
Armor-Type:Wood
Sight-Range:10
Needed to build Battle Machine:Robotics
Blacksmith
Technodrome
Move Command: Move Speed: 170
Attack Command: AttackAttack Target: only land units
Strength: 400+-150
Range: 1
Type: Slashing
Attack Speed: 90
Start Time: 0.8
Special Move Speed: 240 (Charge Skill)
Attack Command: Attack ArrowAttack Arrow Target: land and air units
Strength: 150+-75
Range: 9
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 50
Start Time: 0.5
Level:Elite at 10 kills

Blacksmith Blacksmith
Type:Building
Description: Upgrades weapons and shields. Required to build the Technodrome.
Creation:Built by Worker
Total Cost: Gold100 Wood150 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:12
Blacksmith is able to Upgrade:Blade Weapons
Piercing Weapons
Shield Level 1
Shield Level 2
Blacksmith is an Requirement for:Airship
Technodrome
Defense Tower
Battle Machine
Horseman
Catapult
Ornithopter
Guard
Needed to build Blacksmith:Castle

Blade Weapons Blade Weapons
Type:Upgrade
Description: Increases Swordman and Guard attacks.
Creation:Upgraded by Blacksmith
Total Cost: Gold150 Wood100 
Increase Attack Strength: +20
Affects: Swordman, Guard
Needed to build Blade Weapons:Blacksmith

Castle Castle
Type:Building
Description: Main structure. Can store resources and produce Workers. Can upgrade Training Field.
Creation:Built by Worker
Total Cost: Gold100 Wood150 Stone300 
Storage:Gold 2000 Wood 1200 Stone 1500 Food 150 
Maximum Hitpoints:9000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
Castle is able to Produce:Worker
Castle is an Requirement for:Technodrome
Farm
Barracks
Blacksmith
Aerodrome

Catapult Catapult
Type:Combat Unit
Description: Slow but equipped with a powerful attack that is especially effective against buildings.
Creation:Morphing from Technician
Total Cost: Gold210 Wood120 Food1 
(Cost for Catapult with 40 % discount = Gold 60 Wood 120 Food 1 
 + cost for Technician = Gold150  )
Maximum Hitpoints:1200
Regeneration of Hitpoints:1
Armor-Strength:10
Armor-Type:Wood
Sight-Range:10
Needed to build Catapult:Blacksmith
Technodrome
Move Command: Move Speed: 150
Attack Command: Fire BallFire Ball Target: only land units
Strength: 300+-100
Range: 10
Splash-Radius: 2
Splash also damages own units!
Type: Impact
Attack Speed: 50
Start Time: 0.7
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)

Cow Cow
Type:Worker Unit
Description: Provides more food but it is more expensive.
Creation:Produced by Farm
Total Cost: Gold95 Food-10 
Maximum Hitpoints:500
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Organic
Sight-Range:10
Move Command: Move Speed: 150

Defense Tower Defense Tower
Type:Building
Description: Ground-to-ground and ground-to-air defensive unit.
Creation:Built by Worker
Total Cost: Gold250 Wood250 
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Wood
Sight-Range:16
Needed to build Defense Tower:Advanced Architecture
Blacksmith
Attack Command: Attack OnAttack On Target: land and air units
Strength: 120+-50
Range: 12
Type: Piercing
Attack Speed: 80
Start Time: 0.3

Farm Farm
Type:Building
Description: Produces food and farm units.
Creation:Built by Worker
Total Cost: Gold100 Wood150 Stone50 Food-10 
Storage:Food 20 
Maximum Hitpoints:3000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
Farm is able to Produce:Pig
Cow
Farm is able to Upgrade:Stables
Farm is an Requirement for:Horseman
Needed to build Farm:Castle

Guard Guard
Type:Combat Unit
Description: Heavy melee warrior. Slow speed, highly resistant, and good attack to ground units.
Creation:Morphing from Swordman
Produced by Barracks
Total Cost when upgraded from Swordman: Gold135 Wood35 Food2 
(Cost for Guard with 60 % discount = Gold 60 Wood 10 Food 2 
 + cost for Swordman = Gold75 Wood25  )
Total Cost when produced by Barracks: Gold150 Wood25 Food2 
Maximum Hitpoints:950
Regeneration of Hitpoints:-
Armor-Strength:40
Armor-Type:Metal
Sight-Range:10
Needed to build Guard:Barracks
Blacksmith
Move Command: Move Speed: 170
Attack Command: AttackAttack Target: only land units
Strength: 140+-30
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0
Level:Elite at 4 kills

Horseman Horseman
Type:Combat Unit
Description: Fast melee warrior. High resistance and average piercing attack.
Creation:Produced by Barracks
Total Cost: Gold275 Wood75 Food3 
Maximum Hitpoints:1400
Regeneration of Hitpoints:-
Armor-Strength:30
Armor-Type:Leather
Sight-Range:10
Needed to build Horseman:Stables
Blacksmith
Farm
Move Command: Move Speed: 480
Attack Command: AttackAttack Target: only land units
Strength: 170+-50
Range: 3
Type: Piercing
Attack Speed: 100
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level:Elite at 6 kills

Ornithopter Ornithopter
Type:Combat Unit
Description: Air unit, especially useful to counter other air units, but also able to attack to ground.
Creation:Produced by Aerodrome
Total Cost: Gold100 Wood150 Food1 
Maximum Hitpoints:900
Regeneration of Hitpoints:2
Armor-Strength:15
Armor-Type:Organic
Sight-Range:15
Needed to build Ornithopter:Blacksmith
Technodrome
Move Command: Move Speed: 250
Attack Command: MolotovMolotov Target: only land units
Strength: 150+-100
Range: 6
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 35
Start Time: 0.5
Attack Command: Fire ArrowFire Arrow Target: only air units
Strength: 150+-50
Range: 9
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 70
Start Time: 0.5
Level:Elite at 10 kills

Piercing Weapons Piercing Weapons
Type:Upgrade
Description: Increases Archer and Horsemen attacks.
Creation:Upgraded by Blacksmith
Total Cost: Gold150 Wood150 
Increase Attack Strength: +20
Affects: Archer, Horseman
Needed to build Piercing Weapons:Blacksmith

Pig Pig
Type:Worker Unit
Description: Provides food so warriors don't die of hunger.
Creation:Produced by Farm
Total Cost: Gold50 Food-5 
Maximum Hitpoints:300
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Organic
Sight-Range:10
Move Command: Move Speed: 100

Robotics Robotics
Type:Upgrade
Description: Allow the construction of Battle Machines and Airships.
Creation:Upgraded by Technodrome
Total Cost: Gold150 Wood100 
Affects: Barracks
Robotics is an Upgrade-Requirement for:Airship
Battle Machine
Needed to build Robotics:Technodrome

Shield Level 1 Shield Level 1
Type:Upgrade
Description: Increases Swordman, Guard, and Horseman armor.
Creation:Upgraded by Blacksmith
Total Cost: Gold50 Wood100 
Increase Armor Strength: +10
Affects: Swordman, Guard, Horseman
Needed to build Shield Level 1:Blacksmith

Shield Level 2 Shield Level 2
Type:Upgrade
Description: Further increases Swordman, Guard, and Horseman armor.
Creation:Upgraded by Blacksmith
Total Cost: Gold250 Wood250 
Increase Armor Strength: +10
Affects: Swordman, Guard, Horseman
Needed to build Shield Level 2:Blacksmith

Stables Stables
Type:Upgrade
Description: Allow the production of Horsemen.
Creation:Upgraded by Farm
Total Cost: Gold200 Wood150 
Stables is an Upgrade-Requirement for:Horseman
Needed to build Stables:Farm

Swordman Swordman
Type:Combat Unit
Description: Basic melee warrior. Average resistance, speed and attack to ground units. Can be upgraded to Guard.
Creation:Produced by Barracks
Total Cost: Gold75 Wood25 Food1 
Maximum Hitpoints:700
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Leather
Sight-Range:10
Needed to build Swordman:Barracks
Move Command: Move Speed: 220
Morph Skill: Morph Morphing to: GuardGuard
Refund (Discount): 60 %
Morph Speed: 500
Attack Command: AttackAttack Target: only land units
Strength: 90+-30
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
Level:Elite at 3 kills

Technician Technician
Type:Worker Unit
Combat Unit
Description: Can build war machines and the Aerodrome. Capable of harvesting gold and healing other units.
Creation:Produced by Technodrome
Total Cost: Gold150 Food1 
Maximum Hitpoints:550
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Leather
Sight-Range:8
Technician is able to Build:Aerodrome
Move Command: Move Speed: 210
Morph Skill: Build Catapult Morphing to: CatapultCatapult
Refund (Discount): 40 %
Morph Speed: 500
Morph Skill: Build Battle Machine Morphing to: Battle MachineBattle Machine
Refund (Discount): 40 %
Morph Speed: 500
Morph Skill: Build Air Ballista Morphing to: Air BallistaAir Ballista
Refund (Discount): 40 %
Morph Speed: 300
Attack Command: MolotovMolotov Target: only land units
Strength: 150+-100
Range: 6
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 35
Start Time: 0.5
Repair/Heal Skill: Repair Repairing: Catapult, Battle Machine, Air Ballista, Aerodrome
Repair/Heal Speed: 210
Repair/Heal Skill: Heal Healing: Worker, Technician, Swordman, Archer, Guard, Horseman
Repair/Heal Speed: 210
Harvest/Mine Skill: Mine Gold
Speed: 50
Max Load: 5
Hits per Unit: 1

Technodrome Technodrome
Type:Building
Description: Produces Technicians.
Creation:Built by Worker
Total Cost: Gold200 Wood200 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
Technodrome is able to Produce:Technician
Technodrome is able to Upgrade:Advanced Architecture
Robotics
Technodrome is an Requirement for:Airship
Air Ballista
Battle Machine
Catapult
Ornithopter
Aerodrome
Needed to build Technodrome:Castle
Blacksmith

Training Field Training Field
Type:Upgrade
Description: Increases Barracks production speed and allows warriors to hold position.
Creation:Upgraded by Barracks
Total Cost: Gold150 Wood150 
Increase Production Speed: +150
Affects: Barracks
Training Field enables commands:Patrol : Swordman
Guard : Swordman
Patrol : Archer
Guard : Archer
Hold Position : Archer
Hold Position : Battle Machine
Hold Position : Horseman
Hold Position : Catapult
Patrol : Guard
Guard : Guard
Needed to build Training Field:Barracks

Worker Worker
Type:Worker Unit
Description: Can harvest any resources and build or repair most structures. Very weak. Can not attack.
Creation:Produced by Castle
Total Cost: Gold75 Food1 
Maximum Hitpoints:600
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
Worker is able to Build:Farm
Barracks
Blacksmith
Castle
Technodrome
Defense Tower
Move Command: Move Speed: 190
Repair/Heal Skill: Repair Repairing: Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle, Aerodrome
Repair/Heal Speed: 40
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 150
Max Load: 20
Hits per Unit: 1


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