Tech Techtree of Glest - Version 0.8 beta (Megapack of Megaglest 3.4.0 final)
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Overview for Faction: Tech
Combat Units
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range |
---|---|---|---|---|---|---|---|---|---|---|---|
Air Ballista | 3000 | 5 | 20 | Wood | 15 | -- | Ground | -- | 200 +- 75 | 15 | |
Airship | 2200 | 2 | 20 | Leather | 15 | 120 | Air | 300 +- 150 | -- | 8 | |
Archer | 700 | - | 20 | Leather | 15 | 220 | Ground | 100 +- 50 | 100 +- 50 | 10 | |
Battle Machine | 2500 | 1 | 45 | Wood | 10 | 240 | Ground | 400 +- 150 | 170 +- 75 | 9 | |
Catapult | 1500 | 1 | 10 | Wood | 10 | 150 | Ground | 450 +- 150 | -- | 10 | |
Defense Tower | 7000 | - | 20 | Wood | 16 | -- | Ground | 120 +- 50 | 120 +- 50 | 12 | |
Guard | 900 | - | 40 | Metal | 10 | 170 | Ground | 110 +- 30 | -- | 1 | |
Horseman | 1400 | - | 30 | Leather | 10 | 480 | Ground | 215 +- 25 | -- | 3 | |
Ornithopter | 900 | 2 | 15 | Organic | 15 | 250 | Air | 150 +- 100 | 150 +- 50 | 9 | |
Swordman | 700 | - | 20 | Leather | 10 | 220 | Ground | 80 +- 30 | -- | 1 | |
Technician | 550 | - | - | Leather | 8 | 210 | Ground | 150 +- 100 | -- | 6 |
Worker Units
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground |
---|---|---|---|---|---|---|---|---|
Cow | 500 | - | - | Organic | 10 | 150 | Ground | |
Pig | 300 | - | - | Organic | 10 | 100 | Ground | |
Technician | 550 | - | - | Leather | 8 | 210 | Ground | |
Worker | 600 | - | - | Leather | 9 | 190 | Ground |
Buildings
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage |
---|---|---|---|---|---|---|---|
Aerodrome | 6000 | - | - | Wood | 5 | ||
Barracks | 6000 | - | - | Stone | 6 | ||
Blacksmith | 6000 | - | - | Wood | 12 | 200 | |
Castle | 9000 | - | - | Stone | 15 | 2000 1200 1500 150 | |
Defense Tower | 7000 | - | 20 | Wood | 16 | ||
Farm | 3000 | - | - | Wood | 5 | 20 | |
Technodrome | 6000 | - | - | Wood | 5 | 200 |
Upgrades
Name | Cost | Increases | Affects | Enables to build |
---|---|---|---|---|
Advanced Architecture | Air Ballista, Defense Tower | |||
Blade Weapons | Attack Strength: +20 | Swordman, Guard | ||
Piercing Weapons | Attack Strength: +20 | Archer, Horseman | ||
Robotics | Barracks | Airship, Battle Machine | ||
Shield Level 1 | Armor: +10 | Swordman, Guard, Horseman | ||
Shield Level 2 | Armor: +10 | Swordman, Guard, Horseman | ||
Stables | Horseman | |||
Training Field | Production Speed: +150 | Barracks | Enables command Hold Position for: Swordman, Archer, Battle Machine, Horseman, Catapult, Guard |
Unit Details for Faction Tech
Advanced Architecture | |
Type: | Upgrade |
Creation: | Upgraded by Technodrome |
Total Cost: | |
Production Time: | 200 |
Advanced Architecture is a Upgrade-Requirement for: | Air Ballista Defense Tower |
Needed to build Advanced Architecture: | Technodrome |
Aerodrome | |
Type: | Building |
Creation: | Built by Technician |
Total Cost: | |
Production Time: | 120 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 5 |
Aerodrome is able to Produce: | Ornithopter Airship |
Needed to build Aerodrome: | Castle Technodrome |
Air Ballista | |
Type: | Combat Unit |
Creation: | Morphing from Technician |
Total Cost: | (Cost for Air Ballista with 40 % discount = 120 150 1 + cost for Technician = |
Production Time: | 180 |
Maximum Hitpoints: | 3000 |
Regeneration of Hitpoints: | 5 |
Armor-Strength: | 20 |
Armor-Type: | Wood |
Sight-Range: | 15 |
Needed to build Air Ballista: | Advanced Architecture Technodrome |
Movement Type: | Ground Unit |
Attack Command: Attack On |
Target: Only air units Strength: 200+-75 Range: 15 Splash-Radius: 2 Splash also damages own units! Type: Piercing Attack Speed: 70 Start Time: 0.3 |
Level(s): |
Elite at 10 kills Hitpoints: 3000 -> 4500 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
Airship | |
Type: | Combat Unit |
Creation: | Produced by Aerodrome |
Total Cost: | |
Production Time: | 220 |
Maximum Hitpoints: | 2200 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build Airship: | Robotics Blacksmith Technodrome |
Movement Type: | Air Unit |
Move Command: Move | Speed: 120 |
Attack Command: Missile |
Target: Only ground units Strength: 300+-150 Range: 8 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 70 Start Time: 0.2 This Attack Skill is used on "Hold Position" |
Level(s): |
Elite at 12 kills Hitpoints: 2200 -> 3300 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
Archer | |
Type: | Combat Unit |
Creation: | Produced by Barracks |
Total Cost: | |
Production Time: | 60 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build Archer: | Barracks |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Attack Command: Attack |
Target: Ground and air units Strength: 100+-50 Range: 10 Type: Piercing Attack Speed: 50 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
Upgrades Available: | Piercing Weapons (Attack Strength: +20) |
Barracks | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 100 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 6 |
Barracks is able to Produce: | Swordman Archer Guard Horseman |
Barracks is able to Upgrade: | Training Field |
Barracks is a Requirement for: | Swordman Archer Guard |
Needed to build Barracks: | Castle |
Upgrades Available: | Robotics Training Field (Production Speed: +150) |
Battle Machine | |
Type: | Combat Unit |
Creation: | Morphing from Technician |
Total Cost: | (Cost for Battle Machine with 40 % discount = 90 180 1 + cost for Technician = |
Production Time: | 140 |
Maximum Hitpoints: | 2500 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 45 |
Armor-Type: | Wood |
Sight-Range: | 10 |
Needed to build Battle Machine: | Robotics Blacksmith Technodrome |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack |
Target: Only ground units Strength: 400+-150 Range: 1 Type: Slashing Attack Speed: 90 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 240 (Charge Skill) |
Attack Command: Attack Arrow |
Target: Ground and air units Strength: 170+-75 Range: 9 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 52 Start Time: 0.5 |
Level(s): |
Elite at 10 kills Hitpoints: 2500 -> 3750 Armor Strength: 45 -> 67 Sight: 10 -> 12 |
Blacksmith | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.) |
Production Time: | 120 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 12 |
Blacksmith is able to Upgrade: | Blade Weapons Piercing Weapons Shield Level 1 Shield Level 2 |
Blacksmith is a Requirement for: | Airship Technodrome Defense Tower Battle Machine Horseman Catapult Ornithopter Guard |
Needed to build Blacksmith: | Castle |
Blade Weapons | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith |
Total Cost: | |
Production Time: | 600 |
Increase Attack Strength: | +20 |
Affects Units: | Swordman, Guard |
Needed to build Blade Weapons: | Blacksmith |
Castle | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 2000 1200 1500 150 |
Production Time: | 300 |
Maximum Hitpoints: | 9000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 15 |
Castle is able to Produce: | Worker |
Castle is a Requirement for: | Technodrome Farm Barracks Blacksmith Aerodrome |
Catapult | |
Type: | Combat Unit |
Creation: | Morphing from Technician |
Total Cost: | (Cost for Catapult with 40 % discount = 60 120 1 + cost for Technician = |
Production Time: | 100 |
Maximum Hitpoints: | 1500 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 10 |
Armor-Type: | Wood |
Sight-Range: | 10 |
Needed to build Catapult: | Blacksmith Technodrome |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 150 |
Attack Command: Fire Ball |
Target: Only ground units Strength: 450+-150 Range: 10 Splash-Radius: 2 Splash also damages own units! Type: Impact Attack Speed: 50 Start Time: 0.7 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Cow | |
Type: | Worker Unit |
Creation: | Produced by Farm |
Total Cost: | |
Production Time: | 40 |
Maximum Hitpoints: | 500 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Organic |
Sight-Range: | 10 |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 150 |
Defense Tower | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 140 |
Maximum Hitpoints: | 7000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 20 |
Armor-Type: | Wood |
Sight-Range: | 16 |
Needed to build Defense Tower: | Advanced Architecture Blacksmith |
Movement Type: | Ground Unit |
Attack Command: Attack On |
Target: Ground and air units Strength: 120+-50 Range: 12 Type: Piercing Attack Speed: 80 Start Time: 0.3 |
Farm | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 20 |
Production Time: | 50 |
Maximum Hitpoints: | 3000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 5 |
Farm is able to Produce: | Pig Cow |
Farm is able to Upgrade: | Stables |
Farm is a Requirement for: | Horseman |
Needed to build Farm: | Castle |
Guard | |
Type: | Combat Unit |
Creation: | Morphing from Swordman Produced by Barracks |
Total Cost when upgraded from Swordman: | (Cost for Guard with 60 % discount = 60 30 2 + cost for Swordman = |
Total Cost when produced by Barracks: | |
Production Time: | 80 |
Maximum Hitpoints: | 900 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 40 |
Armor-Type: | Metal |
Sight-Range: | 10 |
Needed to build Guard: | Barracks Blacksmith |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack |
Target: Only ground units Strength: 110+-30 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 4 kills Hitpoints: 900 -> 1350 Armor Strength: 40 -> 60 Sight: 10 -> 12 |
Upgrades Available: | Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +10) Blade Weapons (Attack Strength: +20) |
Horseman | |
Type: | Combat Unit |
Creation: | Produced by Barracks |
Total Cost: | |
Production Time: | 120 |
Maximum Hitpoints: | 1400 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 30 |
Armor-Type: | Leather |
Sight-Range: | 10 |
Needed to build Horseman: | Stables Blacksmith Farm |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 480 |
Attack Command: Attack |
Target: Only ground units Strength: 215+-25 Range: 3 Type: Piercing Attack Speed: 100 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 6 kills Hitpoints: 1400 -> 2100 Armor Strength: 30 -> 45 Sight: 10 -> 12 |
Upgrades Available: | Piercing Weapons (Attack Strength: +20) Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +10) |
Ornithopter | |
Type: | Combat Unit |
Creation: | Produced by Aerodrome |
Total Cost: | |
Production Time: | 160 |
Maximum Hitpoints: | 900 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 15 |
Armor-Type: | Organic |
Sight-Range: | 15 |
Needed to build Ornithopter: | Blacksmith Technodrome |
Movement Type: | Air Unit |
Move Command: Move | Speed: 250 |
Attack Command: Molotov |
Target: Only ground units Strength: 150+-100 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.5 |
Attack Command: Fire Arrow |
Target: Only air units Strength: 150+-50 Range: 9 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 70 Start Time: 0.5 This Attack Skill is used on "Hold Position" |
Level(s): |
Elite at 10 kills Hitpoints: 900 -> 1350 Armor Strength: 15 -> 22 Sight: 15 -> 18 |
Piercing Weapons | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith |
Total Cost: | |
Production Time: | 600 |
Increase Attack Strength: | +20 |
Affects Units: | Archer, Horseman |
Needed to build Piercing Weapons: | Blacksmith |
Pig | |
Type: | Worker Unit |
Creation: | Produced by Farm |
Total Cost: | |
Production Time: | 40 |
Maximum Hitpoints: | 300 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Organic |
Sight-Range: | 10 |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 100 |
Robotics | |
Type: | Upgrade |
Creation: | Upgraded by Technodrome |
Total Cost: | |
Production Time: | 250 |
Affects Units: | Barracks |
Robotics is a Upgrade-Requirement for: | Airship Battle Machine |
Needed to build Robotics: | Technodrome |
Shield Level 1 | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith |
Total Cost: | |
Production Time: | 300 |
Increase Armor: | +10 |
Affects Units: | Swordman, Guard, Horseman |
Needed to build Shield Level 1: | Blacksmith |
Shield Level 2 | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith |
Total Cost: | |
Production Time: | 600 |
Increase Armor: | +10 |
Affects Units: | Swordman, Guard, Horseman |
Needed to build Shield Level 2: | Blacksmith |
Stables | |
Type: | Upgrade |
Creation: | Upgraded by Farm |
Total Cost: | |
Production Time: | 200 |
Stables is a Upgrade-Requirement for: | Horseman |
Needed to build Stables: | Farm |
Swordman | |
Type: | Combat Unit |
Creation: | Produced by Barracks |
Total Cost: | |
Production Time: | 50 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 10 |
Needed to build Swordman: | Barracks |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Morph Skill: Morph | Morphing to: Guard Refund (Discount): 60 % Morph Speed: 500 |
Attack Command: Attack |
Target: Only ground units Strength: 80+-30 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 10 -> 12 |
Upgrades Available: | Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +10) Blade Weapons (Attack Strength: +20) |
Technician | |
Type: | Worker Unit Combat Unit |
Creation: | Produced by Technodrome |
Total Cost: | |
Production Time: | 80 |
Maximum Hitpoints: | 550 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 8 |
Technician is able to Build: | Aerodrome |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 210 |
Morph Skill: Build Catapult | Morphing to: Catapult Refund (Discount): 40 % Morph Speed: 500 |
Morph Skill: Build Battle Machine | Morphing to: Battle Machine Refund (Discount): 40 % Morph Speed: 500 |
Morph Skill: Build Air Ballista | Morphing to: Air Ballista Refund (Discount): 40 % Morph Speed: 300 |
Attack Command: Molotov |
Target: Only ground units Strength: 150+-100 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.5 |
Repair/Heal Skill: Repair | Repairing: Catapult, Battle Machine, Air Ballista, Aerodrome Repair/Heal Speed: 210 |
Repair/Heal Skill: Heal | Healing: Worker, Technician, Swordman, Archer, Guard, Horseman Repair/Heal Speed: 210 |
Harvest/Mine Skill: Mine | Speed: 50 Max Load: 5 Hits per Unit: 1 |
Technodrome | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.) |
Production Time: | 150 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 5 |
Technodrome is able to Produce: | Technician |
Technodrome is able to Upgrade: | Advanced Architecture Robotics |
Technodrome is a Requirement for: | Airship Air Ballista Battle Machine Catapult Ornithopter Aerodrome |
Needed to build Technodrome: | Castle Blacksmith |
Training Field | |
Type: | Upgrade |
Creation: | Upgraded by Barracks |
Total Cost: | |
Production Time: | 300 |
Increase Production Speed: | +150 |
Affects Units: | Barracks |
Training Field enables commands: | Hold Position : Swordman Hold Position : Archer Hold Position : Battle Machine Hold Position : Horseman Hold Position : Catapult Hold Position : Guard |
Needed to build Training Field: | Barracks |
Worker | |
Type: | Worker Unit |
Creation: | Produced by Castle |
Total Cost: | |
Production Time: | 40 |
Maximum Hitpoints: | 600 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 9 |
Worker is able to Build: | Farm Barracks Blacksmith Castle Technodrome Defense Tower |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 190 |
Repair/Heal Skill: Repair | Repairing: Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle, Aerodrome Repair/Heal Speed: 40 |
Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1 |
Harvest/Mine Skill: Harvest Wood | Speed: 150 Max Load: 20 Hits per Unit: 1 |
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