Magic Techtree of Glest - Version 0.2 alpha (GAE 0.3.2)

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Overview for Faction: Magic

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Land Attack Strength Land Attack Strength Air Attack Range
ArchmageArchmageGold300 Energy2  450515Leather12160 -
L
700 +- 50700 +- 509
BattlemageBattlemageGold150 Energy1  700330Leather12250 -
L
140 +- 40140 +- 407
BehemothBehemothGold200 Wood200 Energy2  2800350Organic10180 -
L
325 +- 25-- 1
DaemonDaemonGold  50 Energy1  500-20Organic12250 -
L
90 +- 40-- 1
DragonDragonGold350 Energy2  1600320Organic15250 A
-
250 +- 40250 +- 408
Drake RiderDrake RiderGold250 Wood  25 Energy2  1300250Organic10540 -
L
185 +- 50170 +- 508
Ghost ArmorGhost ArmorGold150 Energy1  900230Metal11180 -
L
150 +- 40-- 1
GolemGolemGold250 Stone250 Energy2  2000345Stone1050 A
L
200 +- 150-- 10
InitiateInitiateGold  75 Energy1  450--Leather9150 -
L
100 +- 40-- 4
SummonerSummonerGold150 Energy1  5004-Leather10150 -
L
170 +- 50170 +- 508
Tower Of SoulsTower Of SoulsGold200 Stone250 Energy3  6000--Stone16-- -
L
-- 200 +- 5015

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
InitiateInitiateGold  75 Energy1  450--Leather9150 -
L

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Archmage TowerArchmage TowerGold200 Wood100 Stone300  10000--Stone15
Energy SourceEnergy SourceGold100 Stone100 Energy-14  1400--Stone5
GolemGolemGold250 Stone250 Energy2  2000345Stone10
LibraryLibraryGold100 Wood100 Stone250  5000--Stone12
Mage TowerMage TowerGold150 Wood  50 Stone350  8000--Stone15Gold 1800 Wood 1200 Stone 1400 
Summoner GuildSummoner GuildGold100 Wood  50 Stone150  7000--Stone10Wood 200 
Tower Of SoulsTower Of SoulsGold200 Stone250 Energy3  6000--Stone16
Wicker BehemothWicker BehemothWood200  1400--Wood5

Upgrades

Name Cost Increases Affects Enables to build
Ancient SummoningAncient SummoningGold  50 Wood100   Energy-Points: +1000  Summoner Ghost Armor
Dragon CallDragon CallGold250 Wood150     Dragon
Energy CompressionEnergy CompressionGold150   Energy-Points: +500  Battlemage, Summoner, Archmage, Drake Rider  
Energy SharpeningEnergy SharpeningGold250 Wood200 Stone150   Attack Strength: +50 Attack Range: +1  Battlemage, Summoner, Archmage  
Hell GateHell GateGold200 Wood200     Wicker Behemoth

 


Unit Details for Faction Magic

Ancient Summoning Ancient Summoning
Type:Upgrade
Description: Increases Summoner energy capacity and allows her to invoke Ghost Armors.
Creation:Upgraded by Summoner Guild
Total Cost: Gold50 Wood100 
Increase Energy-Points: +1000
Affects: Summoner
Ancient Summoning is an Upgrade-Requirement for:Ghost Armor
Needed to build Ancient Summoning:Summoner Guild

Archmage Archmage
Type:Combat Unit
Description: The ultimate mage combatant. Slow and weak but capable of extremely powerful splash attacks, against both ground and air units.
Creation:Morphing from Battlemage
Total Cost: Gold300 Energy2 
(Cost for Archmage = Gold 150 Energy 2 
 + cost for Battlemage = Gold150 
(Cost for Battlemage = Gold 75 
 + cost for Initiate = Gold75  ) )
Maximum Hitpoints:450
Regeneration of Hitpoints:5
Maximum Energy Points:3000
Regeneration Energy Points:30
Armor-Strength:15
Armor-Type:Leather
Sight-Range:12
Needed to build Archmage:Library
Archmage Tower
Move Command: Move Speed: 160
Attack Command: Ice NovaIce Nova Target: only land units
Strength: 280+-90
Range: 9
Splash-Radius: 3
Splash also damages own units!
Type: Energy
Attack Speed: 75
Start Time: 0.5
Energy-Cost:300
This Attack Skill is used on "Hold Position"
Attack Command: Static FireStatic Fire Target: land and air units
Strength: 700+-50
Range: 8
Splash-Radius: 4
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
Energy-Cost:1000
Level:Expert at 5 kills
Level:Master at 15 kills
Level:Legendary at 30 kills

Archmage Tower Archmage Tower
Type:Building
Description: Required to train Archmages, upgrades Dragon Call.
Creation:Built by Initiate
Total Cost: Gold200 Wood100 Stone300 
Maximum Hitpoints:10000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
Archmage Tower is able to Upgrade:Dragon Call
Archmage Tower is an Requirement for:Archmage
Dragon
Needed to build Archmage Tower:Library

Battlemage Battlemage
Type:Combat Unit
Description: Versatile magic warrior. Has a powerful ranged attack, good speed and decent armor. Weak against melee units. Can be upgraded to Archmage.
Creation:Morphing from Initiate
Total Cost: Gold150 Energy1 
(Cost for Battlemage = Gold 75 Energy 1 
 + cost for Initiate = Gold75  )
Maximum Hitpoints:700
Regeneration of Hitpoints:3
Maximum Energy Points:500
Regeneration Energy Points:15
Armor-Strength:30
Armor-Type:Leather
Sight-Range:12
Move Command: Move Speed: 250
Morph Skill: Morph Morphing to: ArchmageArchmage
Refund (Discount): 0 %
Morph Speed: 500
Attack Command: Fire BoltFire Bolt Target: land and air units
Strength: 140+-40
Range: 7
Splash-Radius: 0
Splash also damages own units!
Type: Energy
Attack Speed: 60
Start Time: 0.6
Energy-Cost:40
This Attack Skill is used on "Hold Position"
Level:Expert at 3 kills
Level:Master at 10 kills

Behemoth Behemoth
Type:Combat Unit
Description: The most advanced magic melee unit. Slow but capable of strong attacks, especially effective against structures and units with wood armor.
Creation:Morphing from Wicker Behemoth
Total Cost: Gold200 Wood200 Energy2 
(Cost for Behemoth = Gold 200 Energy 2 
 + cost for Wicker Behemoth = Wood200  )
Maximum Hitpoints:2800
Regeneration of Hitpoints:3
Armor-Strength:50
Armor-Type:Organic
Sight-Range:10
Needed to build Behemoth:Mage Tower
Summoner
Move Command: Move Speed: 180
Attack Command: AttackAttack Target: only land units
Strength: 325+-25
Range: 1
Type: Impact
Attack Speed: 75
Start Time: 0.3
Level:Ancient at 10 kills

Daemon Daemon
Type:Combat Unit
Description: Basic cannon-fodder melee warrior. Weak and cheap. Its purpose is to keep enemy melee units away from your ranged attackers for as long as possible.
Creation:Produced by Summoner
Total Cost: Gold50 Energy1 
Maximum Hitpoints:500
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Organic
Sight-Range:12
Move Command: Move Speed: 250
Attack Command: AttackAttack Target: only land units
Strength: 90+-40
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0.3

Dragon Dragon
Type:Combat Unit
Description: Powerful and versatile air unit. Fast and capable of attacking both ground and air targets. Weak against piercing attacks.
Creation:Produced by Summoner
Total Cost: Gold350 Energy2 
Maximum Hitpoints:1600
Regeneration of Hitpoints:3
Armor-Strength:20
Armor-Type:Organic
Sight-Range:15
Needed to build Dragon:Dragon Call
Archmage Tower
Move Command: Move Speed: 250
Attack Command: BreathBreath Target: land and air units
Strength: 250+-40
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
This Attack Skill is used on "Hold Position"
Level:Ancient at 10 kills

Dragon Call Dragon Call
Type:Upgrade
Description: Required for the Summoner to invoke Dragons.
Creation:Upgraded by Archmage Tower
Total Cost: Gold250 Wood150 
Dragon Call is an Upgrade-Requirement for:Dragon
Needed to build Dragon Call:Archmage Tower

Drake Rider Drake Rider
Type:Combat Unit
Description: Fast and more resistant than the Summoner, this unit is ideal for scouting or quick attacks.
Creation:Morphing from Summoner
Total Cost: Gold250 Wood25 Energy2 
(Cost for Drake Rider = Gold 100 Wood 25 Energy 2 
 + cost for Summoner = Gold150  )
Maximum Hitpoints:1300
Regeneration of Hitpoints:2
Maximum Energy Points:500
Regeneration Energy Points:5
Armor-Strength:50
Armor-Type:Organic
Sight-Range:10
Needed to build Drake Rider:Library
Move Command: Move Speed: 540
Attack Command: Fire BreathFire Breath Target: only land units
Strength: 185+-50
Range: 4
Splash-Radius: 0
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.3
Attack Command: FlareFlare Target: land and air units
Strength: 170+-50
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 70
Start Time: 0.5
Energy-Cost:100
Level:Expert at 5 kills
Level:Master at 10 kills

Energy Compression Energy Compression
Type:Upgrade
Description: Increases Battlemage, Summoner, and Archmage energy capacity.
Creation:Upgraded by Library
Total Cost: Gold150 
Increase Energy-Points: +500
Affects: Battlemage, Summoner, Archmage, Drake Rider
Needed to build Energy Compression:Library

Energy Sharpening Energy Sharpening
Type:Upgrade
Description: Increases Battlemage, Summoner, and Archmage attacks.
Creation:Upgraded by Library
Total Cost: Gold250 Wood200 Stone150 
Increase Attack Strength: +50
Increase Attack Range: +1
Affects: Battlemage, Summoner, Archmage
Needed to build Energy Sharpening:Library

Energy Source Energy Source
Type:Building
Description: Increases the unit cap by providing energy.
Creation:Built by Initiate
Total Cost: Gold100 Stone100 Energy-14 
Maximum Hitpoints:1400
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
Needed to build Energy Source:Mage Tower

Ghost Armor Ghost Armor
Type:Combat Unit
Description: Medium melee unit. Slow, but resistant and capable of a good attack.
Creation:Produced by Summoner
Total Cost: Gold150 Energy1 
Maximum Hitpoints:900
Regeneration of Hitpoints:2
Armor-Strength:30
Armor-Type:Metal
Sight-Range:11
Needed to build Ghost Armor:Ancient Summoning
Move Command: Move Speed: 180
Attack Command: AttackAttack Target: only land units
Strength: 150+-40
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0.3
Level:Ancient at 5 kills

Golem Golem
Type:Building
Description: Defensive unit. Needs energy to move, but has a powerful ground attack and excellent resistance.
Creation:Built by Initiate
Total Cost: Gold250 Stone250 Energy2 
Maximum Hitpoints:2000
Regeneration of Hitpoints:3
Maximum Energy Points:1000
Regeneration Energy Points:10
Armor-Strength:45
Armor-Type:Stone
Sight-Range:10
Needed to build Golem:Summoner
Library
Move Command: Move Speed: 50
Attack Command: AttackAttack Target: only land units
Strength: 200+-150
Range: 10
Splash-Radius: 0
Splash also damages own units!
Type: Impact
Attack Speed: 50
Start Time: 0.4
This Attack Skill is used on "Hold Position"
Level:Ancient at 10 kills

Hell Gate Hell Gate
Type:Upgrade
Description: Allows Initiates to build Behemoths.
Creation:Upgraded by Library
Total Cost: Gold200 Wood200 
Hell Gate is an Upgrade-Requirement for:Wicker Behemoth
Needed to build Hell Gate:Library

Initiate Initiate
Type:Worker Unit
Combat Unit
Description: Can harvest resources and build structures. Very weak but capable of a basic attack, in case of emergency. Can be upgraded to Battlemage.
Creation:Produced by Mage Tower
Total Cost: Gold75 Energy1 
Maximum Hitpoints:450
Regeneration of Hitpoints:-
Maximum Energy Points:50
Regeneration Energy Points:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
Initiate is able to Build:Energy Source
Summoner Guild
Library
Archmage Tower
Mage Tower
Tower Of Souls
Golem
Wicker Behemoth
Move Command: Move Speed: 150
Morph Skill: Morph Morphing to: BattlemageBattlemage
Refund (Discount): 0 %
Morph Speed: 500
Attack Command: AttackAttack Target: only land units
Strength: 100+-40
Range: 4
Type: Energy
Attack Speed: 40
Start Time: 0.45
Energy-Cost:10
Repair/Heal Skill: Repair Repairing: Mage Tower, Energy Source, Summoner Guild, Library, Archmage Tower, Behemoth, Tower Of Souls, Golem
Repair/Heal Speed: 50
Harvest/Mine Skill: Harvest GoldStone
Speed: 200
Max Load: 20
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood
Speed: 200
Max Load: 20
Hits per Unit: 1

Library Library
Type:Building
Description: Upgrades Energy Compression, Energy Sharpening and Hell Gate.
Creation:Built by Initiate
Total Cost: Gold100 Wood100 Stone250 
Maximum Hitpoints:5000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:12
Library is able to Upgrade:Energy Compression
Energy Sharpening
Hell Gate
Library is an Requirement for:Archmage
Drake Rider
Tower Of Souls
Golem
Archmage Tower
Needed to build Library:Mage Tower
Summoner Guild

Mage Tower Mage Tower
Type:Building
Description: Main structure. Can store resources and produce Initiates.
Creation:Built by Initiate
Total Cost: Gold150 Wood50 Stone350 
Storage:Gold 1800 Wood 1200 Stone 1400 
Maximum Hitpoints:8000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
Mage Tower is able to Produce:Initiate
Mage Tower is an Requirement for:Behemoth
Tower Of Souls
Library
Summoner Guild
Wicker Behemoth
Energy Source

Summoner Summoner
Type:Combat Unit
Description: Can summon creatures to aid in battle. Slow and weak, has a powerful but energy consuming attack, against both ground and air units. Can be upgraded to Drake Rider.
Creation:Produced by Summoner Guild
Total Cost: Gold150 Energy1 
Maximum Hitpoints:500
Regeneration of Hitpoints:4
Maximum Energy Points:500
Regeneration Energy Points:5
Armor-Strength:-
Armor-Type:Leather
Sight-Range:10
Summoner is able to Produce:Daemon
Ghost Armor
Dragon
Summoner is an Requirement for:Behemoth
Tower Of Souls
Golem
Wicker Behemoth
Needed to build Summoner:Summoner Guild
Move Command: Move Speed: 150
Morph Skill: Morph Morphing to: Drake RiderDrake Rider
Refund (Discount): 0 %
Morph Speed: 250
Attack Command: FlareFlare Target: land and air units
Strength: 170+-50
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 60
Start Time: 0.5
Energy-Cost:100
This Attack Skill is used on "Hold Position"

Summoner Guild Summoner Guild
Type:Building
Description: Produces Summoners and can upgrade Ancient Summoning.
Creation:Built by Initiate
Total Cost: Gold100 Wood50 Stone150 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:10
Summoner Guild is able to Produce:Summoner
Summoner Guild is able to Upgrade:Ancient Summoning
Summoner Guild is an Requirement for:Library
Summoner
Needed to build Summoner Guild:Mage Tower

Tower Of Souls Tower Of Souls
Type:Building
Description: Defensive structure capable of devastating anti air attacks.
Creation:Built by Initiate
Total Cost: Gold200 Stone250 Energy3 
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:16
Needed to build Tower Of Souls:Mage Tower
Summoner
Library
Attack Command: Attack OnAttack On Target: only air units
Strength: 200+-50
Range: 15
Splash-Radius: 2
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.3

Wicker Behemoth Wicker Behemoth
Type:Building
Description: Intermediate required to produce Behemoths
Creation:Built by Initiate
Total Cost: Wood200 
Maximum Hitpoints:1400
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
Needed to build Wicker Behemoth:Hell Gate
Mage Tower
Summoner
Morph Skill: Morph Morphing to: BehemothBehemoth
Refund (Discount): 0 %
Morph Speed: 500


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